Finally, Kraid will also fire massive spikes-just crouch and they'll sail over you. Kraid will also fire bouncing ball-like bombs which can be dodged easily enough, but they're worth destroying as they provide health and missile ammo. The first is a purple blob that erupts into waves of energy when it hits the ground, which is easy to dodge by jumping off the wall to your left. In Phase 2, you need to be careful of three attacks that will emerge from Kraid's belly buttons. Just fire into his mouth with reckless abandon, however and you'll rocket past this first phase of the fight. He'll try to stop you by throwing out his talons or breathing fireballs and bombs-the talons and bombs can be shot out of the sky for health and missile ammo.
Shoot him in the eye with a charge beam or missiles and he'll roar in pain, allowing you to unload into his mouth. If you spam attacks fast enough, you can clear Kraid's first phase in seconds. Keep dodging and shooting and you'll win in no time. Following the animation, Corpius will attempt to cover the floor in acid, so use the Spider Magnet to cling to the walls to avoid the attack. You can keep shooting the head while Corpius is invisible, but it's far easier to just use your beam attack on the glowing part of its tail-this will eventually open up a chance to slide underneath Corpius and counter its follow-up attack, playing a brief cinematic in which Samus can land some easy missile shots on its head. Your strategy is the same as before but now it will be a bit harder to dodge its tail and hit its head. Do enough damage and the fight will go into its second phase, where Corpius will turn invisible. Corpius' tail will be stuck in the ground for a few seconds behind you, giving you the chance for some easy hits on the head. Of note, when Corpius uses the plunge attack, you can dodge forward to get in close.
Your normal beam attack won't cut it-you'll have to use the charge beam or missiles. He does have one more attack-an acid ball spit-that's very easy to dodge, though it's worth shooting it out of the air for some easy health and missile ammo.Ĭorpius has a really easy and obvious weak spot: the head. Dodging towards Corpius or away from it will get you away from the first, while the latter can be easily dodged by jumping. If Corpius rears its tail back, it's planning to plunge it forward, and if it twists its tail to the side, it's going to swipe at you. Corpius just has two attacks you have to look out for, and both involve the swiping of its spiked tail. This boss is more of a training tool than a challenge so don't worry too much about this fight. If this is your first time playing through one of Samus' adventures, we've got a few tips and tricks for overcoming Metroid Dread.Ĭorpius is the first big bad you face. The game leans hard into narrative themes of fear and dread, which primarily come through with the seven EMMI you encounter throughout the campaign, each of which has been programmed with one of Samus' abilities. That said, the conclusion for Metroid still goes out with a bang, telling a more cinematic story by using cutscenes and voice acting.
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Though Metroid Dread is the conclusion to Samus' 2D saga, the game doesn't deliver on the horror story being set up for the series in Metroid Fusion. There are a total of 10 different boss enemies in Metroid Dread, though you will face a few of them multiple times and in different iterations. That means the boss battles can be pretty tough, encouraging you to be aggressive and react to attacks with skillful displays of Samus' abilities. Metroid Dread may canonically follow Metroid Fusion, but the latest entry to Samus' 2D adventures closely follows Metroid: Samus Returns in terms of combat.